Overview
Looking for the solution? Follow this guide to beat the stage without guesswork.
Your objective: Help Cece ruin the class.
This level requires you to strategically tap various objects and characters in the classroom to create a series of disruptions and annoyances, ultimately 'ruining the class' by achieving 8 distinct objectives before the time runs out.
Step-by-Step Walkthrough
Here's the complete solution. Follow these 8 steps in order — each one is a concrete action you take on screen.
- TAP the gramophone on the teacher's desk to start playing loud music, which immediately begins to disturb the class and counts as the first objective (1/8).
- Observe as the loud music causes the student in the green dress on the right to react in distress over her 'beautiful hair!', completing the second objective (2/8).
- Continue observing as the music also causes the student in the back-left to wake up from her sleep, exclaiming 'Who just ruined my sleep?!', completing the third objective (3/8).
- TAP the student in the front-left (with the pink dress) to make her fold and throw a paper plane, which then hits the teacher's book and knocks it to the floor, completing the fourth objective (4/8).
- TAP the mirror on the desk of the student in the back-right to make her react, exclaiming 'My mirror!', completing the fifth objective (5/8).
- TAP the classroom door to release a frog, which jumps onto the front-left student's desk, startling her and making her exclaim 'A frog!', completing the sixth objective (6/8).
- Observe as the teacher finally reacts to the book that fell earlier, picking it up and exclaiming 'Who would read such a vulgar book in my class?!', completing the seventh objective (7/8).
- TAP the classroom door again to make a male student enter, who then approaches the white-haired student in the back-right, asking 'Could you show me how to do this? I don't understand.', completing the eighth and final objective (8/8).
Pro Tips
Use these tips to make things easier — they cover the common traps and fastest route through.
- Prioritize the gramophone early, as its effect (loud music) triggers multiple objectives automatically, saving valuable time.
- Pay close attention to character dialogue and reactions, as they often indicate when an objective has been completed or what the next logical interaction might be.
- Some objectives are chained reactions (e.g., the teacher reacting to the book after it falls), so be patient and observe the environment after each interaction.
Still Stuck?
If the solution isn't matching what you see on screen, double-check the screenshot above to confirm you're on the right page, then follow the video walkthrough step by step. For other stages, browse the full Tricky Story walkthrough directory.
